Monday, March 25, 2024

Wow. Just. WOW! Thank you to everyone who came out to the 2024 installment of Valid Gains Through Video Games (VGTVG). This past weekend was a true joy to experience. Saturday, March 23 was filled with loads of curious minds who all happily came together to learn and grow in big ways. It attracted approximately 100 attendees from a broad geographic area, including New Jersey, Pennsylvania, New York, Connecticut, and Rhode Island. So yeah, the conference was a massive success. Cool!

Congratulations to the following poster award winners:

Top Professional Poster Award

Names: Claire O'Connor (Stepping Stones Group, NJ) and Grace Breslin (Tender Touch Rehabilitation Services, NJ)

Title: Using A Multimodal Alexa Game for Children During Telehealth: A Remote Pilot Study

Top non-Monmouth University Student Poster Award

Name: Stephanie Fazio (Misericordia University, Dallas, PA)

Title: Benefits of Pokémon Go for Children

Top Monmouth University SLP/CSD Student Poster Award

Names: Kali Haney and Katherine Smith

Title: Jumping into Success with Jump Rogi: Exploring Resiliency

Top Monmouth University non-SLP/CSD Student Poster Award

Name: Natalie Russell (Department of History and Anthropology)

Title: The Temptation of Violence in Video Games

We’re already thinking about VGTVG 2025. We have a few ideas as to when it will be but we still need to work out some kinks. So for now, know that VGTVG 2025 will be happening in the same location but we’re not 100% sure if it will be in March of 2025. (It might be in February of 2025.)

Again, thank you to everyone and keep your eyes peeled for our next update. (We plan on having this update sometime in July 2025.)

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Tuesday, March 19, 2024